class BouncingSnowball : public BadGuy
{
public:
- BouncingSnowball(LispReader& reader);
- BouncingSnowball(float pos_x, float pos_y);
+ BouncingSnowball(const lisp::Lisp& reader);
+ BouncingSnowball(float pos_x, float pos_y, Direction d);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
protected:
bool collision_squished(Player& player);
+ bool set_direction;
+ Direction initial_direction;
};
#endif