fixed a bug, added some debug messages
[supertux.git] / src / badguy / bouncing_snowball.cpp
index 26a9534..edbe4d7 100644 (file)
@@ -5,10 +5,10 @@
 static const float JUMPSPEED = 450;
 static const float WALKSPEED = 80;
 
-BouncingSnowball::BouncingSnowball(LispReader& reader)
+BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
+  reader.get("x", start_position.x);
+  reader.get("y", start_position.y);
   bbox.set_size(31.8, 31.8);
   sprite = sprite_manager->create("bouncingsnowball");
   set_direction = false;
@@ -25,12 +25,12 @@ BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d)
 }
 
 void
-BouncingSnowball::write(LispWriter& writer)
+BouncingSnowball::write(lisp::Writer& writer)
 {
   writer.start_list("bouncingsnowball");
 
-  writer.write_float("x", get_pos().x);
-  writer.write_float("y", get_pos().y);
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
 
   writer.end_list("bouncingsnowball");
 }
@@ -67,3 +67,19 @@ BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit)
   return CONTINUE;
 }
 
+HitResponse
+BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+  if(fabsf(hit.normal.x) > .8) { // left/right?
+    dir = dir == LEFT ? RIGHT : LEFT;
+    sprite->set_action(dir == LEFT ? "left" : "right");    
+    physic.set_velocity_x(-physic.get_velocity_x());
+  } else if(hit.normal.y < -.8) { // grounf
+    physic.set_velocity_y(JUMPSPEED);
+  }
+
+  return CONTINUE;
+}
+
+IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball")
+