static const float JUMPSPEED = 450;
static const float WALKSPEED = 80;
-BouncingSnowball::BouncingSnowball(LispReader& reader)
+BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
- bbox.set_size(32, 32);
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
+ bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("bouncingsnowball");
+ set_direction = false;
+}
+
+BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d)
+{
+ start_position.x = pos_x;
+ start_position.y = pos_y;
+ bbox.set_size(31.8, 31.8);
+ sprite = sprite_manager->create("bouncingsnowball");
+ set_direction = true;
+ initial_direction = d;
}
void
-BouncingSnowball::write(LispWriter& writer)
+BouncingSnowball::write(lisp::Writer& writer)
{
writer.start_list("bouncingsnowball");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
writer.end_list("bouncingsnowball");
}
void
BouncingSnowball::activate()
{
+ if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
}
HitResponse
-BouncingSnowball::collision_solid(GameObject& other, const CollisionHit& hit)
+BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit)
{
if(hit.normal.y < -.5) { // hit floor
physic.set_velocity_y(JUMPSPEED);
return CONTINUE;
}
+HitResponse
+BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.x) > .8) { // left/right?
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ } else if(hit.normal.y < -.8) { // grounf
+ physic.set_velocity_y(JUMPSPEED);
+ }
+
+ return CONTINUE;
+}
+