+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "bouncing_snowball.h"
+#include "bouncing_snowball.hpp"
-static const float JUMPSPEED = 450;
+static const float JUMPSPEED = -450;
static const float WALKSPEED = 80;
-BouncingSnowball::BouncingSnowball(LispReader& reader)
+BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("bouncingsnowball");
- set_direction = false;
}
-BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d)
+BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d)
+ : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("bouncingsnowball");
- set_direction = true;
- initial_direction = d;
}
void
-BouncingSnowball::write(LispWriter& writer)
+BouncingSnowball::write(lisp::Writer& writer)
{
writer.start_list("bouncingsnowball");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
writer.end_list("bouncingsnowball");
}
void
BouncingSnowball::activate()
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
return true;
}
-HitResponse
-BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit)
+void
+BouncingSnowball::collision_solid(const CollisionHit& hit)
{
- if(hit.normal.y < -.5) { // hit floor
- physic.set_velocity_y(JUMPSPEED);
- } else if(hit.normal.y > .5) { // bumped on roof
+ if(hit.bottom) {
+ if(get_state() == STATE_ACTIVE) {
+ physic.set_velocity_y(JUMPSPEED);
+ } else {
+ physic.set_velocity_y(0);
+ }
+ } else if(hit.top) {
physic.set_velocity_y(0);
- } else { // left or right collision
+ }
+
+ if(hit.left || hit.right) { // left or right collision
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(-physic.get_velocity_x());
}
+}
+HitResponse
+BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ collision_solid(hit);
return CONTINUE;
}
+IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball")