static const float WALKSPEED = 80;
BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
+ : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
{
}
}
void
-BouncingSnowball::activate()
+BouncingSnowball::initialize()
{
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");