{
reader.read_float("x", start_position.x);
reader.read_float("y", start_position.y);
- bbox.set_size(32, 32);
+ bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("bouncingsnowball");
+ set_direction = false;
+}
+
+BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d)
+{
+ start_position.x = pos_x;
+ start_position.y = pos_y;
+ bbox.set_size(31.8, 31.8);
+ sprite = sprite_manager->create("bouncingsnowball");
+ set_direction = true;
+ initial_direction = d;
}
void
void
BouncingSnowball::activate()
{
+ if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
}
HitResponse
-BouncingSnowball::collision_solid(GameObject& other, const CollisionHit& hit)
+BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit)
{
if(hit.normal.y < -.5) { // hit floor
physic.set_velocity_y(JUMPSPEED);