// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __BOMB_H__
#define __BOMB_H__
class Bomb : public BadGuy
{
public:
- Bomb(const Vector& pos, Direction dir);
+ Bomb(const Vector& pos, Direction dir, std::string custom_sprite = "images/creatures/mr_bomb/bomb.sprite" );
+ Bomb(const Bomb& bomb);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
STATE_TICKING,
STATE_EXPLODING
};
-
+
State state;
- Timer timer;
+
+ std::auto_ptr<SoundSource> ticking;
};
#endif
-