#define __BOMB_H__
#include "badguy.hpp"
+#include "object/portable.hpp"
-class Bomb : public BadGuy
+class Bomb : public BadGuy, public Portable
{
public:
- Bomb(const Vector& pos, Direction dir);
+ Bomb(const Vector& pos, Direction dir, std::string custom_sprite = "images/creatures/mr_bomb/bomb.sprite" );
Bomb(const Bomb& bomb);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
void kill_fall();
void explode();
-
- virtual Bomb* clone() const { return new Bomb(*this); }
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
private:
enum State {
- STATE_TICKING,
- STATE_EXPLODING
+ STATE_TICKING
};
-
+
State state;
- Timer timer;
+ bool grabbed;
+ MovingObject* grabber;
std::auto_ptr<SoundSource> ticking;
-
};
#endif
-