+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
-#include "bomb.h"
+#include "bomb.hpp"
static const float TICKINGTIME = 1;
static const float EXPLOSIONTIME = 1;
timer.start(TICKINGTIME);
this->dir = dir;
sprite->set_action(dir == LEFT ? "ticking-left" : "ticking-right");
+ countMe = false;
}
void
}
void
-Bomb::active_action(float )
+Bomb::active_update(float )
{
switch(state) {
case 0:
if(timer.check()) {
- state = 1;
- sprite->set_action("explosion");
- SoundManager::get()->play_sound(IDToSound(SND_EXPLODE), get_pos(),
- Sector::current()->player->get_pos());
- timer.start(EXPLOSIONTIME);
+ explode();
}
break;
case 1:
}
void
+Bomb::explode()
+{
+ state = 1;
+ sprite->set_action("explosion");
+ sound_manager->play("sounds/explosion.wav", get_pos());
+ timer.start(EXPLOSIONTIME);
+}
+
+void
Bomb::kill_fall()
{
+ if (state != 1) // we don't want it exploding again
+ explode();
}