#include <config.h>
-#include "bomb.h"
+#include "bomb.hpp"
static const float TICKINGTIME = 1;
static const float EXPLOSIONTIME = 1;
{
state = 1;
sprite->set_action("explosion");
- sound_manager->play("explosion", get_pos());
+ sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME);
}