#include <config.h>
-#include "bomb.h"
+#include "bomb.hpp"
static const float TICKINGTIME = 1;
static const float EXPLOSIONTIME = 1;
timer.start(TICKINGTIME);
this->dir = dir;
sprite->set_action(dir == LEFT ? "ticking-left" : "ticking-right");
+ countMe = false;
}
void
}
void
-Bomb::active_action(float )
+Bomb::active_update(float )
{
switch(state) {
case 0:
{
state = 1;
sprite->set_action("explosion");
- sound_manager->play_sound("explosion", get_pos(),
- Sector::current()->player->get_pos());
+ sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME);
}
void
Bomb::kill_fall()
{
- explode();
+ if (state != 1) // we don't want it exploding again
+ explode();
}