+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include "bomb.h"
HitResponse
Bomb::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
- badguy.kill_fall();
+ if(state == 1)
+ badguy.kill_fall();
return ABORT_MOVE;
}
switch(state) {
case 0:
if(timer.check()) {
- state = 1;
- sprite->set_action("explosion");
- timer.start(EXPLOSIONTIME);
+ explode();
}
break;
case 1:
}
void
+Bomb::explode()
+{
+ state = 1;
+ sprite->set_action("explosion");
+ sound_manager->play_sound("explosion", get_pos(),
+ Sector::current()->player->get_pos());
+ timer.start(EXPLOSIONTIME);
+}
+
+void
Bomb::kill_fall()
{
+ explode();
}
+