// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
-#include "bomb.h"
+#include "bomb.hpp"
static const float TICKINGTIME = 1;
static const float EXPLOSIONTIME = 1;
start_position = pos;
bbox.set_pos(pos);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("bomb");
- state = 0;
+ sprite = sprite_manager->create("images/creatures/mr_bomb/bomb.sprite");
+ state = STATE_TICKING;
timer.start(TICKINGTIME);
this->dir = dir;
sprite->set_action(dir == LEFT ? "ticking-left" : "ticking-right");
countMe = false;
+
+ set_group(COLGROUP_TOUCHABLE);
}
void
HitResponse
Bomb::collision_player(Player& player, const CollisionHit& )
{
- if(state == 1) {
+ if(state == STATE_EXPLODING) {
player.kill(Player::SHRINK);
}
return ABORT_MOVE;
HitResponse
Bomb::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
- if(state == 1)
+ if(state == STATE_EXPLODING)
badguy.kill_fall();
return ABORT_MOVE;
}
Bomb::active_update(float )
{
switch(state) {
- case 0:
+ case STATE_TICKING:
if(timer.check()) {
explode();
}
break;
- case 1:
+ case STATE_EXPLODING:
if(timer.check()) {
remove_me();
}
void
Bomb::explode()
{
- state = 1;
+ state = STATE_EXPLODING;
+ set_group(COLGROUP_TOUCHABLE);
sprite->set_action("explosion");
sound_manager->play("sounds/explosion.wav", get_pos());
timer.start(EXPLOSIONTIME);
void
Bomb::kill_fall()
{
- if (state != 1) // we don't want it exploding again
+ if (state != STATE_EXPLODING) // we don't want it exploding again
explode();
}