+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
-#include "bomb.h"
+#include "bomb.hpp"
static const float TICKINGTIME = 1;
static const float EXPLOSIONTIME = 1;
{
start_position = pos;
bbox.set_pos(pos);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("bomb");
- state = 0;
+ bbox.set_size(31.8, 31.8);
+ sprite = sprite_manager->create("images/creatures/mr_bomb/bomb.sprite");
+ state = STATE_TICKING;
timer.start(TICKINGTIME);
this->dir = dir;
sprite->set_action(dir == LEFT ? "ticking-left" : "ticking-right");
+ countMe = false;
+
+ set_group(COLGROUP_TOUCHABLE);
}
void
-Bomb::write(LispWriter& )
+Bomb::write(lisp::Writer& )
{
// bombs are only temporarily so don't write them out...
}
HitResponse
Bomb::collision_player(Player& player, const CollisionHit& )
{
- if(state == 1) {
+ if(state == STATE_EXPLODING) {
player.kill(Player::SHRINK);
}
return ABORT_MOVE;
}
+HitResponse
+Bomb::collision_badguy(BadGuy& badguy, const CollisionHit& )
+{
+ if(state == STATE_EXPLODING)
+ badguy.kill_fall();
+ return ABORT_MOVE;
+}
+
void
-Bomb::active_action(float )
+Bomb::active_update(float )
{
switch(state) {
- case 0:
+ case STATE_TICKING:
if(timer.check()) {
- state = 1;
- sprite->set_action("explosion");
- timer.start(EXPLOSIONTIME);
+ explode();
}
break;
- case 1:
+ case STATE_EXPLODING:
if(timer.check()) {
remove_me();
}
}
void
+Bomb::explode()
+{
+ state = STATE_EXPLODING;
+ set_group(COLGROUP_TOUCHABLE);
+ sprite->set_action("explosion");
+ sound_manager->play("sounds/explosion.wav", get_pos());
+ timer.start(EXPLOSIONTIME);
+}
+
+void
Bomb::kill_fall()
{
+ if (state != STATE_EXPLODING) // we don't want it exploding again
+ explode();
}
+