#include "audio/sound_manager.hpp"
#include "audio/sound_source.hpp"
-class BadGuy : public MovingSprite, public Serializable
+class BadGuy : public MovingSprite, protected UsesPhysic, public Serializable
{
public:
BadGuy(const Vector& pos, const std::string& sprite_name, int layer = LAYER_OBJECTS);
*/
Player* get_nearest_player();
- Physic physic;
-
/// is the enemy activated
bool activated;
/**
bool frozen;
bool ignited; /**< true if this badguy is currently on fire */
+
+ std::string dead_script; /**< script to execute when badguy is killed */
+ bool draw_dead_script_hint; /**< whether to draw a visual indication that this Badguy triggers a script */
private:
void try_activate();