// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __BADGUY_H__
#define __BADGUY_H__
/** Writes out the badguy into the included lisp::Writer. Useful e.g. when
* converting an old-format level to the new format.
*/
- virtual void save(lisp::Writer& );
+ virtual void save(lisp::Writer& writer);
Vector get_start_position() const
{
{ return state; }
/**
- * returns a pointer to the player, try to avoid this function to avoid
- * problems later when we have multiple players or no player in scripted
- * sequence.
+ * returns a pointer to the nearest player or 0 if no player is available
*/
- Player* get_player();
+ Player* get_nearest_player();
Sprite* sprite;
Physic physic;
* Checks if the badguy may fall off a platform if continuing a given movement.
*/
bool may_fall_off_platform();
+ bool might_fall(int height); /**< returns true if we might soon fall at least @c height pixels. Minimum value for height is 1 pixel */
Vector start_position;