#include "audio/sound_manager.hpp"
#include "audio/sound_source.hpp"
+/**
+ * Base class for moving sprites that can hurt the Player.
+ */
class BadGuy : public MovingSprite, protected UsesPhysic, public Serializable
{
public:
bool ignited; /**< true if this badguy is currently on fire */
std::string dead_script; /**< script to execute when badguy is killed */
- bool draw_dead_script_hint; /**< whether to draw a visual indication that this Badguy triggers a script */
+
+ /**
+ * Returns true if we were in STATE_ACTIVE at the beginning of the last call to update()
+ */
+ bool is_active();
private:
void try_activate();
State state;
+ bool is_active_flag; /**< true if state was STATE_ACTIVE at the beginning of the last call to update() */
Timer state_timer;
bool on_ground_flag; /**< true if we touched something solid from above and update_on_ground_flag was called last frame */
Vector floor_normal; /**< floor normal stored the last time when update_on_ground_flag was called and we touched something solid from above */