#include "special/moving_object.h"
#include "special/sprite.h"
#include "math/physic.h"
-#include "player.h"
+#include "object/player.h"
#include "serializable.h"
#include "resources.h"
#include "sector.h"
-#include "utils/lispwriter.h"
-#include "utils/lispreader.h"
+#include "lisp/parser.h"
+#include "lisp/lisp.h"
+#include "lisp/writer.h"
#include "video/drawing_context.h"
#include "special/sprite_manager.h"
* initial position of the enemy. Also the position where enemy respawns when
* after being deactivated.
*/
+ bool is_offscreen();
+
Vector start_position;
Direction dir;
private:
- bool is_offscreen();
void try_activate();
State state;