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implement spikes as objects and remove automake system
[supertux.git]
/
src
/
badguy
/
badguy.h
diff --git
a/src/badguy/badguy.h
b/src/badguy/badguy.h
index
d92d6b2
..
c090408
100644
(file)
--- a/
src/badguy/badguy.h
+++ b/
src/badguy/badguy.h
@@
-84,11
+84,12
@@
protected:
* initial position of the enemy. Also the position where enemy respawns when
* after being deactivated.
*/
+ bool is_offscreen();
+
Vector start_position;
Direction dir;
private:
- bool is_offscreen();
void try_activate();
State state;