// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef __BADGUY_H__
#define __BADGUY_H__
#include "timer.h"
#include "moving_object.h"
#include "sprite/sprite.h"
-#include "math/physic.h"
+#include "physic.h"
#include "object/player.h"
#include "serializable.h"
#include "resources.h"
#include "video/drawing_context.h"
#include "sprite/sprite_manager.h"
-using namespace SuperTux;
-
class BadGuy : public MovingObject, public Serializable
{
public:
Vector start_position;
Direction dir;
-
- int hitpoints;
- int bullet_hitpoints;
private:
void try_activate();
State state;
- Timer2 state_timer;
+ Timer state_timer;
};
#endif