// hit from above?
if (badguy->get_bbox().p2.y < (bbox.p1.y + 16)) {
if(collision_squished(*badguy)) {
- return ABORT_MOVE;
+ return ABORT_MOVE;
}
}
// hit from above?
if (player->get_bbox().p2.y < (bbox.p1.y + 16)) {
if(collision_squished(*player)) {
- return ABORT_MOVE;
+ return ABORT_MOVE;
}
}