Let Tux bounce off badguys when he's invincible. This let's us bounce off guys like...
[supertux.git] / src / badguy / badguy.cpp
index ee2e347..fb2fff9 100644 (file)
@@ -167,11 +167,6 @@ BadGuy::collision_solid(GameObject& , const CollisionHit& )
 HitResponse
 BadGuy::collision_player(Player& player, const CollisionHit& )
 {
-  if(player.is_invincible()) {
-    kill_fall();
-    return ABORT_MOVE;
-  }
-
   /*
   printf("PlayerHit: GT %3.1f PM: %3.1f %3.1f BM: %3.1f %3.1f Hit: %3.1f %3.1f\n",
           game_time,
@@ -181,15 +176,18 @@ BadGuy::collision_player(Player& player, const CollisionHit& )
   */
 
   // hit from above?
-  if(player.get_movement().y /*- get_movement().y*/ > 0 
-          && player.get_bbox().p2.y <
-      (get_bbox().p1.y + get_bbox().p2.y) / 2) {
+  if(player.get_bbox().p2.y < (bbox.p1.y + 16)) {
     // if it's not possible to squish us, then this will hurt
     if(collision_squished(player))
       return ABORT_MOVE;
   }
 
-  player.kill(Player::SHRINK);
+  if(player.is_invincible()) {
+    kill_fall();
+    return ABORT_MOVE;
+  }
+
+  player.kill(false);
   return FORCE_MOVE;
 }