// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "badguy.hpp"
#include "tile.hpp"
#include "statistics.hpp"
#include "game_session.hpp"
-#include "msg.hpp"
+#include "log.hpp"
+#include "level.hpp"
static const float SQUISH_TIME = 2;
static const float X_OFFSCREEN_DISTANCE = 1600;
static const float Y_OFFSCREEN_DISTANCE = 1200;
BadGuy::BadGuy()
- : countMe(true), sprite(0), remove_out_of_bounds(true), dir(LEFT), state(STATE_INIT)
+ : countMe(true), sprite(0), dir(LEFT), state(STATE_INIT)
{
set_group(COLGROUP_DISABLED);
}
void
BadGuy::update(float elapsed_time)
{
- if(!Sector::current()->inside(bbox) && remove_out_of_bounds) {
+ if(!Sector::current()->inside(bbox)) {
remove_me();
return;
}
void
BadGuy::save(lisp::Writer& )
{
- msg_warning << "tried to write out a generic badguy" << std::endl;
+ log_warning << "tried to write out a generic badguy" << std::endl;
}
void
}
HitResponse
-BadGuy::collision_player(Player& player, const CollisionHit& hit)
+BadGuy::collision_player(Player& player, const CollisionHit& )
{
if(player.is_invincible()) {
kill_fall();
return ABORT_MOVE;
}
+ /*
printf("PlayerHit: GT %3.1f PM: %3.1f %3.1f BM: %3.1f %3.1f Hit: %3.1f %3.1f\n",
game_time,
player.get_movement().x, player.get_movement().y,
get_movement().x, get_movement().y,
hit.normal.x, hit.normal.y);
+ */
+
// hit from above?
if(player.get_movement().y /*- get_movement().y*/ > 0
&& player.get_bbox().p2.y <
physic.set_velocity_y(0);
set_state(STATE_SQUISHED);
set_group(COLGROUP_MOVING_ONLY_STATIC);
- global_stats.add_points(BADGUYS_KILLED_STAT, 1);
+ if (countMe) Sector::current()->get_level()->stats.badguys++;
player.bounce(*this);
}
BadGuy::kill_fall()
{
sound_manager->play("sounds/fall.wav", get_pos());
- global_stats.add_points(BADGUYS_KILLED_STAT, 1);
+ if (countMe) Sector::current()->get_level()->stats.badguys++;
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
return true;
}
+bool
+BadGuy::might_fall(int height)
+{
+ // make sure we check for at least a 1-pixel fall
+ assert(height > 0);
+
+ float x1;
+ float x2;
+ float y1 = bbox.p2.y + 1;
+ float y2 = bbox.p2.y + 1 + height;
+ if (dir == LEFT) {
+ x1 = bbox.p1.x - 1;
+ x2 = bbox.p1.x - 1;
+ } else {
+ x1 = bbox.p2.x + 1;
+ x2 = bbox.p2.x + 1;
+ }
+ return Sector::current()->is_free_space(Rect(x1, y1, x2, y2));
+}
+
Player*
BadGuy::get_nearest_player()
{