set_group(COLGROUP_DISABLED);
}
+BadGuy::BadGuy(const BadGuy& other)
+ : MovingObject(other), Serializable(other), countMe(other.countMe), physic(other.physic), activated(other.activated), start_position(other.start_position), dir(other.dir), layer(other.layer), state(other.state), state_timer(other.state_timer)
+{
+ sprite = new Sprite(*other.sprite);
+}
+
BadGuy::~BadGuy()
{
delete sprite;