void
BadGuy::collision_tile(uint32_t tile_attributes)
{
- if(tile_attributes & Tile::HURTS)
- kill_fall();
+ if(tile_attributes & Tile::HURTS) {
+ if (tile_attributes & Tile::FIRE) {
+ if (is_flammable()) ignite();
+ }
+ else if (tile_attributes & Tile::ICE) {
+ if (is_freezable()) freeze();
+ }
+ else {
+ kill_fall();
+ }
+ }
}
HitResponse