converted sounds back to .wav
[supertux.git] / src / badguy / badguy.cpp
index aa0af89..8af3885 100644 (file)
@@ -19,9 +19,9 @@
 //  02111-1307, USA.
 #include <config.h>
 
-#include "badguy.h"
-#include "object/camera.h"
-#include "statistics.h"
+#include "badguy.hpp"
+#include "object/camera.hpp"
+#include "statistics.hpp"
 
 static const float SQUISH_TIME = 2;
 static const float X_OFFSCREEN_DISTANCE = 1600;
@@ -181,7 +181,7 @@ BadGuy::collision_squished(Player& )
 void
 BadGuy::kill_squished(Player& player)
 {
-  sound_manager->play_sound("squish", get_pos(), player.get_pos());
+  sound_manager->play("sounds/squish.wav", get_pos());
   physic.enable_gravity(true);
   physic.set_velocity_x(0);
   physic.set_velocity_y(0);
@@ -193,8 +193,7 @@ BadGuy::kill_squished(Player& player)
 void
 BadGuy::kill_fall()
 {
-  sound_manager->play_sound("fall", this,
-      Sector::current()->player->get_pos());
+  sound_manager->play("sounds/fall.wav", get_pos());
   global_stats.add_points(BADGUYS_KILLED_STAT, 1);
   physic.set_velocity_y(0);
   physic.enable_gravity(true);