void
BadGuy::kill_squished(Player& player)
{
- sound_manager->play_sound("squish", get_pos(), player.get_pos());
+ sound_manager->play("sounds/squish.wav", get_pos());
physic.enable_gravity(true);
physic.set_velocity_x(0);
physic.set_velocity_y(0);
void
BadGuy::kill_fall()
{
- sound_manager->play_sound("fall", this,
- Sector::current()->player->get_pos());
+ sound_manager->play("sounds/fall.wav", get_pos());
global_stats.add_points(BADGUYS_KILLED_STAT, 1);
physic.set_velocity_y(0);
physic.enable_gravity(true);