// $Id$
//
// AngryStone - A spiked block that charges towards the player
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
public:
AngryStone(const lisp::Lisp& reader);
- void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
void kill_fall();
+ virtual AngryStone* clone() const { return new AngryStone(*this); }
+
protected:
Vector attackDirection; /**< 1-normalized vector of current attack direction */
Vector oldWallDirection; /**< if wall was hit during last attack: 1-normalized vector of last attack direction, (0,0) otherwise */
RECOVERING
};
AngryStoneState state;
-
+
};
#endif