-// $Id: angrystone.cpp 2979 2006-01-10 00:00:04Z matzebraun $
-//
-// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// $Id$
+//
+// AngryStone - A spiked block that charges towards the player
+// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(87.8, 87.8); // sprite is (88px, 88px)
- sprite = sprite_manager->create("angrystone");
+ sprite = sprite_manager->create("images/creatures/angrystone/angrystone.sprite");
state = IDLE;
}
return CONTINUE;
}
+void
+AngryStone::kill_fall()
+{
+ //prevents AngryStone from getting killed by other enemies or the player
+}
+
HitResponse
AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
BadGuy::active_update(elapsed_time);
if (state == IDLE) {
- MovingObject* player = Sector::current()->player;
+ MovingObject* player = this->get_nearest_player();
MovingObject* badguy = this;
const Vector playerPos = player->get_pos();
const Vector badguyPos = badguy->get_pos();