-#ifndef __BACKGROUND_H__
-#define __BACKGROUND_H__
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "texture.h"
-#include "game_object.h"
-#include "drawable.h"
+#ifndef SUPERTUX_BACKGROUND_H
+#define SUPERTUX_BACKGROUND_H
-enum {
- BACKGROUND_GRADIENT,
- BACKGROUND_IMAGE
-};
+#include "video/surface.h"
+#include "video/drawing_context.h"
+#include "special/game_object.h"
+#include "utils/lispreader.h"
+#include "serializable.h"
class DisplayManager;
-class Background : public _GameObject, public Drawable
+class Background : public GameObject, public Serializable
{
public:
- Background(DisplayManager& displaymanager);
+ Background();
+ Background(LispReader& reader);
virtual ~Background();
- void set_image(Surface* image, float bkgd_speed);
+ virtual void write(LispWriter& writer);
+
+ void set_image(const std::string& name, float bkgd_speed);
void set_gradient(Color top, Color bottom);
- virtual std::string type() const
- { return "Background"; }
+ std::string get_image() const
+ { return imagefile; }
+ float get_speed() const
+ { return speed; }
+ Color get_gradient_top() const
+ { return gradient_top; }
+ Color get_gradient_bottom() const
+ { return gradient_bottom; }
virtual void action(float elapsed_time);
- virtual void draw(ViewPort& viewport, int layer);
+ virtual void draw(DrawingContext& context);
private:
- int bgtype;
+ enum Type {
+ INVALID, GRADIENT, IMAGE
+ };
+
+ Type type;
+ int layer;
+ std::string imagefile;
float speed;
Surface* image;
Color gradient_top, gradient_bottom;
};
-#endif
+#endif /*SUPERTUX_BACKGROUND_H*/