// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "background.h"
-#include "globals.h"
+#include "background.h"
+#include "app/globals.h"
#include "camera.h"
-#include "screen/drawing_context.h"
-#include "lispwriter.h"
+#include "video/drawing_context.h"
+#include "utils/lispwriter.h"
Background::Background()
: type(INVALID), image(0)
int tr, tg, tb, br, bg, bb;
if(reader.read_int("top_red", tr) && reader.read_int("top_green", tg)
&& reader.read_int("top_blue", tb) && reader.read_int("bottom_red", br)
- && reader.read_int("bottom_green", br)
+ && reader.read_int("bottom_green", bg)
&& reader.read_int("bottom_blue", bb)) {
set_gradient(Color(tr, tg, tb), Color(br, bg, bb));
}
this->speed = speed;
delete image;
- image = new Surface(datadir + "/images/background/" + name, IGNORE_ALPHA);
+ image = new Surface(datadir + "/images/background/" + name, false);
}
void
type = GRADIENT;
gradient_top = top;
gradient_bottom = bottom;
+
+ delete image;
+ image = new Surface(top, bottom, screen->w, screen->h);
}
void
Background::draw(DrawingContext& context)
{
if(type == GRADIENT) {
- context.draw_gradient(gradient_top, gradient_bottom, LAYER_BACKGROUND0);
+ /* In case we are using OpenGL just draw the gradient, else (software mode)
+ use the cache. */
+ if(use_gl)
+ context.draw_gradient(gradient_top, gradient_bottom, LAYER_BACKGROUND0);
+ else
+ {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ context.draw_surface(image, Vector(0, 0), LAYER_BACKGROUND0);
+ context.pop_transform();
+ }
} else if(type == IMAGE) {
int sx = int(-context.get_translation().x * speed)
% image->w - image->w;