#include "background.h"
#include "globals.h"
-#include "viewport.h"
-#include "display_manager.h"
+#include "camera.h"
+#include "screen/drawing_context.h"
-Background::Background(DisplayManager& displaymanager)
+Background::Background()
+ : type(INVALID), image(0)
{
- displaymanager.add_drawable(this, LAYER_BACKGROUND0);
}
Background::~Background()
{
+ delete image;
}
void
}
void
-Background::set_image(Surface* image, float speed)
+Background::set_image(const std::string& name, float speed)
{
- bgtype = BACKGROUND_IMAGE;
- this->image = image;
+ type = IMAGE;
this->speed = speed;
+
+ delete image;
+ image = new Surface(datadir + "/images/background/" + name, IGNORE_ALPHA);
}
void
Background::set_gradient(Color top, Color bottom)
{
- bgtype = BACKGROUND_GRADIENT;
+ type = GRADIENT;
gradient_top = top;
gradient_bottom = bottom;
}
void
-Background::draw(ViewPort& viewport, int )
+Background::draw(DrawingContext& context)
{
- if(bgtype == BACKGROUND_GRADIENT) {
- drawgradient(gradient_top, gradient_bottom);
- } else if(bgtype == BACKGROUND_IMAGE) {
- int sx = int(-viewport.get_translation().x * float(speed/100.))
+ if(type == GRADIENT) {
+ context.draw_gradient(gradient_top, gradient_bottom, LAYER_BACKGROUND0);
+ } else if(type == IMAGE) {
+ int sx = int(-context.get_translation().x * float(speed/100.))
% image->w - image->w;
- int sy = int(-viewport.get_translation().y * float(speed/100.))
+ int sy = int(-context.get_translation().y * float(speed/100.))
% image->h - image->h;
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
for(int x = sx; x < screen->w; x += image->w)
for(int y = sy; y < screen->h; y += image->h)
- image->draw(x, y);
+ context.draw_surface(image, Vector(x, y), LAYER_BACKGROUND0);
+ context.pop_transform();
}
}