{
alGenBuffers(STREAMFRAGMENTS, buffers);
SoundManager::check_al_error("Couldn't allocate audio buffers: ");
+ //add me to update list
+ sound_manager->register_for_update( this );
}
StreamSoundSource::~StreamSoundSource()
{
+ //don't update me any longer
+ sound_manager->remove_from_update( this );
delete file;
stop();
alDeleteBuffers(STREAMFRAGMENTS, buffers);
if(!playing()) {
if(processed == 0 || !looping)
return;
-
- // we might have to restart the source if we had a buffer underrun
+
+ // we might have to restart the source if we had a buffer underrun
log_info << "Restarting audio source because of buffer underrun" << std::endl;
play();
}
// return false if there aren't more buffers to fill
return bytesread >= STREAMFRAGMENTSIZE;
}
-