void play_music(const std::string& filename, bool fade = false);
void stop_music(float fadetime = 0);
- bool is_music_enabled() { return music_enabled; }
+ bool is_music_enabled() { return music_enabled; }
bool is_sound_enabled() { return sound_enabled; }
bool is_audio_enabled() {
- return (device == 0 || context == 0 ? false : true);
+ return device != 0 && context != 0;
}
void update();
+ /*
+ * Tell soundmanager to call update() for stream_sound_source.
+ */
+ void register_for_update( StreamSoundSource* sss );
+ /*
+ * Unsubscribe from updates for stream_sound_source.
+ */
+ void remove_from_update( StreamSoundSource* sss );
+
private:
friend class OpenALSoundSource;
friend class StreamSoundSource;
typedef std::vector<OpenALSoundSource*> SoundSources;
SoundSources sources;
+ typedef std::vector<StreamSoundSource*> StreamSoundSources;
+ StreamSoundSources update_list;
+
StreamSoundSource* music_source;
bool music_enabled;
extern SoundManager* sound_manager;
#endif
-