class SoundFile;
class SoundSource;
class StreamSoundSource;
+class OpenALSoundSource;
class SoundManager
{
* Convenience function to simply play a sound at a given position.
*/
void play(const std::string& name, const Vector& pos = Vector(-1, -1));
+ /**
+ * Adds the source to the list of managed sources (= the source gets deleted
+ * when it finished playing)
+ */
+ void manage_source(SoundSource* source);
+ /// preloads a sound, so that you don't get a lag later when playing it
+ void preload(const std::string& name);
void set_listener_position(const Vector& position);
void set_listener_velocity(const Vector& velocity);
void play_music(const std::string& filename, bool fade = false);
void stop_music(float fadetime = 0);
- bool is_music_enabled() { return music_enabled; }
+ bool is_music_enabled() { return music_enabled; }
bool is_sound_enabled() { return sound_enabled; }
bool is_audio_enabled() {
- return (device == 0 || context == 0 ? false : true);
+ return device != 0 && context != 0;
}
void update();
+ /*
+ * Tell soundmanager to call update() for stream_sound_source.
+ */
+ void register_for_update( StreamSoundSource* sss );
+ /*
+ * Unsubscribe from updates for stream_sound_source.
+ */
+ void remove_from_update( StreamSoundSource* sss );
+
private:
- friend class SoundSource;
+ friend class OpenALSoundSource;
friend class StreamSoundSource;
static ALuint load_file_into_buffer(SoundFile* file);
typedef std::map<std::string, ALuint> SoundBuffers;
SoundBuffers buffers;
- typedef std::vector<SoundSource*> SoundSources;
+ typedef std::vector<OpenALSoundSource*> SoundSources;
SoundSources sources;
+ typedef std::vector<StreamSoundSource*> StreamSoundSources;
+ StreamSoundSources update_list;
+
StreamSoundSource* music_source;
bool music_enabled;
extern SoundManager* sound_manager;
#endif
-