void resume_music(float fadetime = 0);
void stop_music(float fadetime = 0);
- bool is_music_enabled() { return music_enabled; }
- bool is_sound_enabled() { return sound_enabled; }
+ bool is_music_enabled() const { return music_enabled; }
+ bool is_sound_enabled() const { return sound_enabled; }
- bool is_audio_enabled() {
+ bool is_audio_enabled() const {
return device != 0 && context != 0;
}
std::string get_current_music() const {