+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __SOUND_MANAGER_H__
#define __SOUND_MANAGER_H__
#include <vector>
#include <map>
+#ifndef MACOSX
#include <AL/alc.h>
#include <AL/al.h>
-#include "math/vector.hpp"
+#else
+#include <OpenAL/alc.h>
+#include <OpenAL/al.h>
+#endif
-typedef void* SoundHandle;
+#include "math/vector.hpp"
class SoundFile;
class SoundSource;
class StreamSoundSource;
+class OpenALSoundSource;
class SoundManager
{
* Creates a new sound source object which plays the specified soundfile.
* You are responsible for deleting the sound source later (this will stop the
* sound).
- * This function might throw exceptions. It returns 0 if no audio device is
- * available.
+ * This function never throws exceptions, but might return a DummySoundSource
*/
SoundSource* create_sound_source(const std::string& filename);
/**
* Convenience function to simply play a sound at a given position.
*/
void play(const std::string& name, const Vector& pos = Vector(-1, -1));
+ /**
+ * Adds the source to the list of managed sources (= the source gets deleted
+ * when it finished playing)
+ */
+ void manage_source(SoundSource* source);
+ /// preloads a sound, so that you don't get a lag later when playing it
+ void preload(const std::string& name);
void set_listener_position(const Vector& position);
void set_listener_velocity(const Vector& velocity);
void enable_music(bool music_enabled);
void play_music(const std::string& filename, bool fade = false);
- void stop_music(bool fade = true);
-
+ void stop_music(float fadetime = 0);
+
+ bool is_music_enabled() { return music_enabled; }
bool is_sound_enabled() { return sound_enabled; }
+ bool is_audio_enabled() {
+ return device != 0 && context != 0;
+ }
+
void update();
+ /*
+ * Tell soundmanager to call update() for stream_sound_source.
+ */
+ void register_for_update( StreamSoundSource* sss );
+ /*
+ * Unsubscribe from updates for stream_sound_source.
+ */
+ void remove_from_update( StreamSoundSource* sss );
+
private:
- friend class SoundSource;
+ friend class OpenALSoundSource;
friend class StreamSoundSource;
- static ALuint load_file_into_buffer(const std::string& filename);
+ /** creates a new sound source, might throw exceptions, never returns NULL */
+ OpenALSoundSource* intern_create_sound_source(const std::string& filename);
+ static ALuint load_file_into_buffer(SoundFile* file);
static ALenum get_sample_format(SoundFile* file);
void print_openal_version();
typedef std::map<std::string, ALuint> SoundBuffers;
SoundBuffers buffers;
- typedef std::vector<SoundSource*> SoundSources;
+ typedef std::vector<OpenALSoundSource*> SoundSources;
SoundSources sources;
+ typedef std::vector<StreamSoundSource*> StreamSoundSources;
+ StreamSoundSources update_list;
+
StreamSoundSource* music_source;
bool music_enabled;
extern SoundManager* sound_manager;
#endif
-