#include <cmath>
#include <cassert>
+#include <iostream>
#include <stdexcept>
#include <sstream>
#include "audio/sound_manager.h"
#include "audio/musicref.h"
-#include "app/globals.h"
-#include "app/setup.h"
#include "moving_object.h"
#include "resources.h"
-using namespace SuperTux;
-
SoundManager::SoundManager()
: current_music(0), m_music_enabled(true) , m_sound_enabled(true),
audio_device(false)
// TODO make sure this formula is good
float distance
= pos2.x- pos.x;
- int loud = int(255.0/float(SCREEN_WIDTH*2) * fabsf(distance));
+ int loud = int(255.0/float(1600) * fabsf(distance));
if(loud > 255)
return;