#include "sound_source.hpp"
#include "stream_sound_source.hpp"
#include "log.hpp"
+#include "timer.hpp"
SoundManager* sound_manager = 0;
{
try {
device = alcOpenDevice(0);
- if(device == 0) {
- print_openal_version();
+ if (device == NULL) {
throw std::runtime_error("Couldn't open audio device.");
}
check_al_error("Audio error after init: ");
sound_enabled = true;
} catch(std::exception& e) {
- device = 0;
- context = 0;
- log_warning << "Couldn't initialize audio device:" << e.what() << std::endl;
+ if(context != NULL)
+ alcDestroyContext(context);
+ context = NULL;
+ if(device != NULL)
+ alcCloseDevice(device);
+ device = NULL;
+ log_warning << "Couldn't initialize audio device: " << e.what() << std::endl;
print_openal_version();
- throw e;
}
}
alDeleteBuffers(1, &buffer);
}
- if(context != 0) {
+ if(context != NULL) {
alcDestroyContext(context);
}
- if(device != 0) {
+ if(device != NULL) {
alcCloseDevice(device);
}
}
{
try {
SoundSource* source = create_sound_source(filename);
- if(source == 0)
+ if(source == NULL)
return;
if(pos == Vector(-1, -1)) {
alSourcef(source->source, AL_ROLLOFF_FACTOR, 0);
}
void
+SoundManager::play_and_delete(SoundSource* source)
+{
+ if (!source) {
+ log_debug << "ignoring NULL SoundSource" << std::endl;
+ return;
+ }
+ try {
+ source->play();
+ sources.push_back(source);
+ } catch(std::exception& e) {
+ log_warning << "Couldn't play SoundSource: " << e.what() << std::endl;
+ }
+}
+
+void
SoundManager::enable_sound(bool enable)
{
- if(device == 0)
+ if(device == NULL)
return;
+
sound_enabled = enable;
}
void
SoundManager::enable_music(bool enable)
{
- if(device == 0)
+ if(device == NULL)
return;
+
music_enabled = enable;
if(music_enabled) {
play_music(current_music);
music_source->set_fading(StreamSoundSource::FadingOff, fadetime);
} else {
delete music_source;
- music_source = 0;
+ music_source = NULL;
}
current_music = "";
}
if(filename == "") {
delete music_source;
- music_source = 0;
+ music_source = NULL;
return;
}
void
SoundManager::update()
{
- static Uint32 lastticks = 0;
+ static float lasttime = real_time;
- Uint32 current_ticks = SDL_GetTicks();
- if(current_ticks - lastticks < 300)
+ if(real_time - lasttime < 0.3)
return;
- lastticks = current_ticks;
+ lasttime = real_time;
// update and check for finished sound sources
for(SoundSources::iterator i = sources.begin(); i != sources.end(); ) {
if(music_source) {
music_source->update();
}
-
- alcProcessContext(context);
- check_alc_error("Error while processing audio context: ");
+
+ if (context)
+ {
+ alcProcessContext(context);
+ check_alc_error("Error while processing audio context: ");
+ }
}
ALenum