Removed vertical flipping drawing hacks.
[supertux.git] / src / Makefile.am
index 56d458a..8c230e7 100644 (file)
@@ -1,6 +1,97 @@
 bin_PROGRAMS = supertux
 
-supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h button.cpp button.h collision.cpp collision.h configfile.cpp configfile.h defines.h gameloop.cpp gameloop.h globals.cpp globals.h high_scores.cpp high_scores.h intro.cpp intro.h level.cpp level.h leveleditor.cpp leveleditor.h lispreader.cpp lispreader.h menu.cpp menu.h particlesystem.cpp particlesystem.h physic.cpp physic.h player.cpp player.h scene.cpp scene.h screen.cpp screen.h setup.cpp setup.h sound.cpp sound.h special.cpp special.h supertux.cpp supertux.h text.cpp text.h texture.cpp texture.h timer.cpp timer.h title.cpp title.h type.cpp type.h world.cpp world.h worldmap.cpp worldmap.h tile.h tile.cpp
+supertux_SOURCES = \
+lispwriter.h \
+lispwriter.cpp \
+badguy.cpp \
+badguy.h \
+bitmask.cpp \
+bitmask.h \
+button.cpp \
+button.h \
+collision.cpp \
+collision.h \
+configfile.cpp \
+configfile.h \
+intro.cpp \
+intro.h \
+defines.h \
+gameloop.cpp \
+gameloop.h \
+globals.cpp \
+globals.h \
+high_scores.cpp \
+high_scores.h \
+level.cpp \
+level.h \
+leveleditor.cpp \
+leveleditor.h \
+lispreader.cpp \
+lispreader.h \
+menu.cpp \
+menu.h \
+particlesystem.cpp \
+particlesystem.h \
+physic.cpp \
+physic.h \
+player.cpp \
+player.h \
+scene.cpp \
+scene.h \
+screen.cpp \
+screen.h \
+setup.cpp \
+setup.h \
+sound.cpp \
+sound.h \
+special.cpp \
+special.h \
+supertux.cpp \
+text.cpp \
+text.h \
+texture.cpp \
+texture.h \
+timer.cpp \
+timer.h \
+title.cpp \
+title.h \
+type.cpp \
+type.h \
+world.cpp \
+world.h \
+worldmap.cpp \
+worldmap.h \
+tile.h \
+tile.cpp \
+mousecursor.cpp \
+mousecursor.h \
+resources.h \
+resources.cpp \
+gameobjs.h \
+gameobjs.cpp \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
+music_manager.cpp \
+music_manager.h \
+musicref.cpp \
+musicref.h \
+camera.cpp \
+camera.h \
+game_object.cpp \
+game_object.h \
+display_manager.h \
+display_manager.cpp \
+drawable.h \
+background.h \
+background.cpp \
+tilemap.h \
+tilemap.cpp \
+moving_object.h \
+moving_object.cpp \
+serializable.h \
+vector.cpp \
+vector.h
 
 # EOF #
-noinst_HEADERS =