bin_PROGRAMS = supertux
-supertux_SOURCES = \
-badguy.c \
-collision.c \
-high_scores.c \
-leveleditor.c \
-player.c \
-setup.c \
-supertux.c \
-timer.c \
-world.c \
-bitmask.c \
-gameloop.c \
-intro.c \
-menu.c \
-scene.c \
-sound.c \
-text.c \
-title.c \
-button.c \
-globals.c \
-level.c \
-physic.c \
-screen.c \
-special.c \
-texture.c \
-type.c
-
-#INCLUDES = $(shell sdl-config --cflags)
-#CFLAGS = $(SDL_CFLAGS) -DDATA_PREFIX=\"$(PWD)/../../data\" -DLINUX
+supertux_SOURCES = \
+ badguy.cpp \
+ badguy.h \
+ bitmask.cpp \
+ bitmask.h \
+ button.cpp \
+ button.h \
+ collision.cpp \
+ collision.h \
+ defines.h \
+ gameloop.cpp \
+ gameloop.h \
+ globals.cpp \
+ globals.h \
+ high_scores.cpp \
+ high_scores.h \
+ intro.cpp \
+ intro.h \
+ level.cpp \
+ level.h \
+ leveleditor.cpp \
+ leveleditor.h \
+ lispreader.cpp \
+ lispreader.h \
+ menu.cpp \
+ menu.h \
+ physic.cpp \
+ physic.h \
+ player.cpp \
+ player.h \
+ scene.cpp \
+ scene.h \
+ screen.cpp \
+ screen.h \
+ setup.cpp \
+ setup.h \
+ sound.cpp \
+ sound.h \
+ special.cpp \
+ special.h \
+ supertux.cpp \
+ supertux.h \
+ text.cpp \
+ text.h \
+ texture.cpp \
+ texture.h \
+ timer.cpp \
+ timer.h \
+ title.cpp \
+ title.h \
+ type.cpp \
+ type.h \
+ world.cpp \
+ world.h \
+ worldmap.cpp \
+ worldmap.h
+# EOF #