bin_PROGRAMS = supertux
supertux_SOURCES = \
- badguy.cpp \
- badguy.h \
- bitmask.cpp \
- bitmask.h \
- button.cpp \
- button.h \
- configfile.h \
- configfile.cpp \
- collision.cpp \
- collision.h \
- defines.h \
- gameloop.cpp \
- gameloop.h \
- globals.cpp \
- globals.h \
- high_scores.cpp \
- high_scores.h \
- intro.cpp \
- intro.h \
- level.cpp \
- level.h \
- leveleditor.cpp \
- leveleditor.h \
- lispreader.cpp \
- lispreader.h \
- menu.cpp \
- menu.h \
- physic.cpp \
- physic.h \
- player.cpp \
- player.h \
- scene.cpp \
- scene.h \
- screen.cpp \
- screen.h \
- setup.cpp \
- setup.h \
- sound.cpp \
- sound.h \
- special.cpp \
- special.h \
- supertux.cpp \
- supertux.h \
- text.cpp \
- text.h \
- texture.cpp \
- texture.h \
- timer.cpp \
- timer.h \
- title.cpp \
- title.h \
- type.cpp \
- type.h \
- world.cpp \
- world.h \
- worldmap.cpp \
- worldmap.h
+badguy.cpp \
+badguy.h \
+bitmask.cpp \
+bitmask.h \
+button.cpp \
+button.h \
+collision.cpp \
+collision.h \
+configfile.cpp \
+configfile.h \
+intro.cpp \
+intro.h \
+defines.h \
+gameloop.cpp \
+gameloop.h \
+globals.cpp \
+globals.h \
+high_scores.cpp \
+high_scores.h \
+level.cpp \
+level.h \
+leveleditor.cpp \
+leveleditor.h \
+lispreader.cpp \
+lispreader.h \
+menu.cpp \
+menu.h \
+particlesystem.cpp \
+particlesystem.h \
+physic.cpp \
+physic.h \
+player.cpp \
+player.h \
+scene.cpp \
+scene.h \
+screen.cpp \
+screen.h \
+setup.cpp \
+setup.h \
+sound.cpp \
+sound.h \
+special.cpp \
+special.h \
+supertux.cpp \
+text.cpp \
+text.h \
+texture.cpp \
+texture.h \
+timer.cpp \
+timer.h \
+title.cpp \
+title.h \
+type.cpp \
+type.h \
+world.cpp \
+world.h \
+worldmap.cpp \
+worldmap.h \
+tile.h \
+tile.cpp \
+mousecursor.cpp \
+mousecursor.h \
+resources.h \
+resources.cpp \
+gameobjs.h \
+gameobjs.cpp \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
+music_manager.cpp \
+music_manager.h \
+musicref.cpp \
+musicref.h \
+viewport.cpp \
+viewport.h \
+game_object.cpp \
+game_object.h \
+display_manager.h \
+display_manager.cpp \
+background.h \
+background.cpp \
+tilemap.h \
+tilemap.cpp
# EOF #