Limitated the number of bullets to be shot at the same time.
[supertux.git] / src / Makefile.am
index e0d711e..4f05fa7 100644 (file)
@@ -1,7 +1,74 @@
 bin_PROGRAMS = supertux
 
 supertux_SOURCES = \
-badguy.cpp badguy.h bitmask.cpp bitmask.h button.cpp button.h collision.cpp collision.h configfile.cpp configfile.h defines.h gameloop.cpp gameloop.h globals.cpp globals.h high_scores.cpp high_scores.h intro.cpp intro.h level.cpp level.h leveleditor.cpp leveleditor.h lispreader.cpp lispreader.h menu.cpp menu.h particlesystem.cpp particlesystem.h physic.cpp physic.h player.cpp player.h scene.cpp scene.h screen.cpp screen.h setup.cpp setup.h sound.cpp sound.h special.cpp special.h supertux.cpp supertux.h text.cpp text.h texture.cpp texture.h timer.cpp timer.h title.cpp title.h type.cpp type.h world.cpp world.h worldmap.cpp worldmap.h tile.h tile.cpp mousecursor.cpp mousecursor.h resources.h resources.cpp gameobjs.h gameobjs.cpp
+badguy.cpp \
+badguy.h \
+bitmask.cpp \
+bitmask.h \
+button.cpp \
+button.h \
+collision.cpp \
+collision.h \
+configfile.cpp \
+configfile.h \
+defines.h \
+gameloop.cpp \
+gameloop.h \
+globals.cpp \
+globals.h \
+high_scores.cpp \
+high_scores.h \
+level.cpp \
+level.h \
+leveleditor.cpp \
+leveleditor.h \
+lispreader.cpp \
+lispreader.h \
+menu.cpp \
+menu.h \
+particlesystem.cpp \
+particlesystem.h \
+physic.cpp \
+physic.h \
+player.cpp \
+player.h \
+scene.cpp \
+scene.h \
+screen.cpp \
+screen.h \
+setup.cpp \
+setup.h \
+sound.cpp \
+sound.h \
+special.cpp \
+special.h \
+supertux.cpp \
+supertux.h \
+text.cpp \
+text.h \
+texture.cpp \
+texture.h \
+timer.cpp \
+timer.h \
+title.cpp \
+title.h \
+type.cpp \
+type.h \
+world.cpp \
+world.h \
+worldmap.cpp \
+worldmap.h \
+tile.h \
+tile.cpp \
+mousecursor.cpp \
+mousecursor.h \
+resources.h \
+resources.cpp \
+gameobjs.h \
+gameobjs.cpp \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h
 
 # EOF #
-noinst_HEADERS =