+localedir = $(datadir)/locale
+
bin_PROGRAMS = supertux
+supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
+supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
+
-supertux_SOURCES = \
-badguy.cpp \
-badguy.h \
-bitmask.cpp \
-bitmask.h \
-button.cpp \
-button.h \
-collision.cpp \
-collision.h \
-configfile.cpp \
-configfile.h \
-defines.h \
-gameloop.cpp \
-gameloop.h \
-globals.cpp \
-globals.h \
-high_scores.cpp \
-high_scores.h \
-level.cpp \
-level.h \
-leveleditor.cpp \
-leveleditor.h \
-lispreader.cpp \
-lispreader.h \
-menu.cpp \
-menu.h \
-particlesystem.cpp \
-particlesystem.h \
-physic.cpp \
-physic.h \
-player.cpp \
-player.h \
-scene.cpp \
-scene.h \
-screen.cpp \
-screen.h \
-setup.cpp \
-setup.h \
-sound.cpp \
-sound.h \
-special.cpp \
-special.h \
-supertux.cpp \
-supertux.h \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
-timer.cpp \
-timer.h \
-title.cpp \
-title.h \
-type.cpp \
-type.h \
-world.cpp \
-world.h \
-worldmap.cpp \
-worldmap.h \
-tile.h \
-tile.cpp \
-mousecursor.cpp \
-mousecursor.h \
-resources.h \
-resources.cpp \
-gameobjs.h \
-gameobjs.cpp \
-sprite.h \
-sprite.cpp \
-sprite_manager.cpp \
-sprite_manager.h \
-music_manager.cpp \
-music_manager.h \
-musicref.cpp \
-musicref.h
+supertux_SOURCES = camera.cpp \
+ camera.h collision.cpp collision.h intro.cpp intro.h \
+ gameloop.cpp gameloop.h high_scores.cpp high_scores.h \
+ level.cpp level.h level_subset.cpp level_subset.h \
+ leveleditor.cpp leveleditor.h particlesystem.cpp \
+ particlesystem.h player.cpp player.h scene.cpp \
+ scene.h supertux.cpp title.cpp title.h worldmap.cpp \
+ worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
+ resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
+ tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h \
+ statistics.cpp badguy_specs.cpp \
+ timer.cpp timer.h \
+ object/coin.h object/coin.cpp \
+ object/block.h object/block.cpp \
+ object/platform.h object/platform.cpp \
+ object/fireworks.h object/fireworks.cpp \
+ object/bullet.h object/bullet.cpp \
+ object/specialriser.h object/specialriser.cpp \
+ object/star.h object/star.cpp \
+ object/oneup.h object/oneup.cpp \
+ object/flower.h object/flower.cpp \
+ object/growup.h object/growup.cpp \
+ object/invisible_block.h object/invisible_block.cpp \
+ badguy/badguy.h badguy/badguy.cpp \
+ badguy/bomb.h badguy/bomb.cpp \
+ badguy/bouncing_snowball.h badguy/bouncing_snowball.cpp\
+ badguy/flame.h badguy/flame.cpp \
+ badguy/jumpy.h badguy/jumpy.cpp \
+ badguy/mrbomb.h badguy/mrbomb.cpp \
+ badguy/mriceblock.h badguy/mriceblock.cpp \
+ badguy/snowball.h badguy/snowball.cpp \
+ badguy/spiky.h badguy/spiky.cpp \
+ trigger/trigger_base.h trigger/trigger_base.cpp \
+ trigger/door.h trigger/door.cpp \
+ trigger/sequence_trigger.h trigger/sequence_trigger.cpp
-# EOF #
+INCLUDES = -I$(top_srcdir)/lib