make it possible to put background images in each layer
[supertux.git] / src / Makefile.am
index d39d784..10cfd76 100644 (file)
@@ -2,20 +2,43 @@ localedir = $(datadir)/locale
 
 bin_PROGRAMS = supertux
 supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
-supertux_LDADD = $(top_builddir)/lib/.libs/libsupertux @LIBINTL@
-#supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@ Use this for releases
+supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
 
 
-supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h camera.cpp \
-                       camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \
-                       gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \
-                       interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \
-                       leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \
-                       scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \
+supertux_SOURCES = camera.cpp \
+                       camera.h collision.cpp collision.h intro.cpp intro.h \
+                       gameloop.cpp gameloop.h high_scores.cpp high_scores.h \
+                       level.cpp level.h level_subset.cpp level_subset.h \
+                        leveleditor.cpp leveleditor.h particlesystem.cpp \
+                        particlesystem.h player.cpp player.h scene.cpp \
+                       scene.h supertux.cpp title.cpp title.h worldmap.cpp \
                        worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
                        resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
-                       tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h
+                       tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h \
+                       statistics.cpp badguy_specs.cpp \
+                        timer.cpp timer.h \
+                        object/coin.h object/coin.cpp \
+                        object/block.h object/block.cpp \
+                        object/platform.h object/platform.cpp \
+                        object/fireworks.h object/fireworks.cpp \
+                        object/bullet.h object/bullet.cpp \
+                        object/specialriser.h object/specialriser.cpp \
+                        object/star.h object/star.cpp \
+                        object/oneup.h object/oneup.cpp \
+                        object/flower.h object/flower.cpp \
+                        object/growup.h object/growup.cpp \
+                        object/invisible_block.h object/invisible_block.cpp \
+                        badguy/badguy.h badguy/badguy.cpp \
+                        badguy/bomb.h badguy/bomb.cpp \
+                        badguy/bouncing_snowball.h badguy/bouncing_snowball.cpp\
+                        badguy/flame.h badguy/flame.cpp \
+                        badguy/jumpy.h badguy/jumpy.cpp \
+                        badguy/mrbomb.h badguy/mrbomb.cpp \
+                        badguy/mriceblock.h badguy/mriceblock.cpp \
+                        badguy/snowball.h badguy/snowball.cpp \
+                        badguy/spiky.h badguy/spiky.cpp \
+                        trigger/trigger_base.h trigger/trigger_base.cpp \
+                        trigger/door.h trigger/door.cpp \
+                        trigger/sequence_trigger.h trigger/sequence_trigger.cpp
 
-# EOF #
 INCLUDES = -I$(top_srcdir)/lib
-noinst_HEADERS = misc.h