make it possible to put background images in each layer
[supertux.git] / src / Makefile.am
index af4f2f2..10cfd76 100644 (file)
@@ -1,32 +1,44 @@
+localedir = $(datadir)/locale
+
 bin_PROGRAMS = supertux
-supertux_SOURCES = \
-badguy.c \
-collision.c \
-high_scores.c \
-leveleditor.c \
-player.c \
-setup.c \
-supertux.c \
-timer.c \
-world.c \
-bitmask.c \
-gameloop.c \
-intro.c \
-menu.c \
-scene.c \
-sound.c \
-text.c \
-title.c \
-button.c \
-globals.c \
-level.c \
-physic.c \
-screen.c \
-special.c \
-texture.c \
-type.c
+supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
+supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
 
-#INCLUDES = $(shell sdl-config --cflags)
-#CFLAGS = $(SDL_CFLAGS) -DDATA_PREFIX=\"$(PWD)/../../data\" -DLINUX
 
+supertux_SOURCES = camera.cpp \
+                       camera.h collision.cpp collision.h intro.cpp intro.h \
+                       gameloop.cpp gameloop.h high_scores.cpp high_scores.h \
+                       level.cpp level.h level_subset.cpp level_subset.h \
+                        leveleditor.cpp leveleditor.h particlesystem.cpp \
+                        particlesystem.h player.cpp player.h scene.cpp \
+                       scene.h supertux.cpp title.cpp title.h worldmap.cpp \
+                       worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
+                       resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
+                       tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h \
+                       statistics.cpp badguy_specs.cpp \
+                        timer.cpp timer.h \
+                        object/coin.h object/coin.cpp \
+                        object/block.h object/block.cpp \
+                        object/platform.h object/platform.cpp \
+                        object/fireworks.h object/fireworks.cpp \
+                        object/bullet.h object/bullet.cpp \
+                        object/specialriser.h object/specialriser.cpp \
+                        object/star.h object/star.cpp \
+                        object/oneup.h object/oneup.cpp \
+                        object/flower.h object/flower.cpp \
+                        object/growup.h object/growup.cpp \
+                        object/invisible_block.h object/invisible_block.cpp \
+                        badguy/badguy.h badguy/badguy.cpp \
+                        badguy/bomb.h badguy/bomb.cpp \
+                        badguy/bouncing_snowball.h badguy/bouncing_snowball.cpp\
+                        badguy/flame.h badguy/flame.cpp \
+                        badguy/jumpy.h badguy/jumpy.cpp \
+                        badguy/mrbomb.h badguy/mrbomb.cpp \
+                        badguy/mriceblock.h badguy/mriceblock.cpp \
+                        badguy/snowball.h badguy/snowball.cpp \
+                        badguy/spiky.h badguy/spiky.cpp \
+                        trigger/trigger_base.h trigger/trigger_base.cpp \
+                        trigger/door.h trigger/door.cpp \
+                        trigger/sequence_trigger.h trigger/sequence_trigger.cpp
 
+INCLUDES = -I$(top_srcdir)/lib