bin_PROGRAMS = supertux
supertux_SOURCES = \
+screen/drawing_context.h \
+screen/drawing_context.cpp \
+screen/font.h \
+screen/font.cpp \
+screen/screen.h \
+screen/screen.cpp \
+screen/texture.cpp \
+screen/texture.h \
+lispwriter.h \
+lispwriter.cpp \
badguy.cpp \
badguy.h \
bitmask.cpp \
bitmask.h \
button.cpp \
button.h \
+camera.cpp \
+camera.h \
collision.cpp \
collision.h \
configfile.cpp \
configfile.h \
+door.cpp \
+door.h \
intro.cpp \
intro.h \
defines.h \
globals.h \
high_scores.cpp \
high_scores.h \
+interactive_object.cpp \
+interactive_object.h \
level.cpp \
level.h \
leveleditor.cpp \
lispreader.h \
menu.cpp \
menu.h \
+mousecursor.cpp \
+mousecursor.h \
+musicref.cpp \
+musicref.h \
particlesystem.cpp \
particlesystem.h \
physic.cpp \
player.h \
scene.cpp \
scene.h \
-screen.cpp \
-screen.h \
setup.cpp \
setup.h \
sound.cpp \
sound.h \
+sound_manager.h \
+sound_manager.cpp \
special.cpp \
special.h \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
supertux.cpp \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
timer.cpp \
timer.h \
title.cpp \
title.h \
type.cpp \
type.h \
-world.cpp \
-world.h \
worldmap.cpp \
worldmap.h \
tile.h \
tile.cpp \
-mousecursor.cpp \
-mousecursor.h \
resources.h \
resources.cpp \
gameobjs.h \
gameobjs.cpp \
-sprite.h \
-sprite.cpp \
-sprite_manager.cpp \
-sprite_manager.h \
-music_manager.cpp \
-music_manager.h \
-musicref.cpp \
-musicref.h \
-viewport.cpp \
-viewport.h \
game_object.cpp \
game_object.h \
-display_manager.h \
-display_manager.cpp \
drawable.h \
background.h \
background.cpp \
tilemap.h \
tilemap.cpp \
moving_object.h \
-moving_object.cpp
+moving_object.cpp \
+serializable.h \
+vector.cpp \
+vector.h \
+sector.cpp \
+sector.h
# EOF #