bin_PROGRAMS = supertux
supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
+#supertux_LDADD = $(top_builddir)/lib/.libs/libsupertux @LIBINTL@
supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
+
supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h camera.cpp \
- camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \
- gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \
- interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \
- leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \
- scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \
- worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
- resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
- tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp
+ camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \
+ gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \
+ interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \
+ leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \
+ scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \
+ worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
+ resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
+ tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h
# EOF #
INCLUDES = -I$(top_srcdir)/lib