bin_PROGRAMS = supertux
supertux_SOURCES = \
+screen/drawing_context.h \
+screen/drawing_context.cpp \
+screen/font.h \
+screen/font.cpp \
+screen/screen.h \
+screen/screen.cpp \
+screen/texture.cpp \
+screen/texture.h \
+lispwriter.h \
+lispwriter.cpp \
badguy.cpp \
badguy.h \
bitmask.cpp \
collision.h \
configfile.cpp \
configfile.h \
+intro.cpp \
+intro.h \
defines.h \
gameloop.cpp \
gameloop.h \
globals.h \
high_scores.cpp \
high_scores.h \
-intro.cpp \
-intro.h \
level.cpp \
level.h \
leveleditor.cpp \
player.h \
scene.cpp \
scene.h \
-screen.cpp \
-screen.h \
setup.cpp \
setup.h \
sound.cpp \
special.cpp \
special.h \
supertux.cpp \
-supertux.h \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
timer.cpp \
timer.h \
title.cpp \
title.h \
type.cpp \
type.h \
-world.cpp \
-world.h \
worldmap.cpp \
worldmap.h \
tile.h \
gameobjs.h \
gameobjs.cpp \
sprite.h \
-sprite.cpp
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
+music_manager.cpp \
+music_manager.h \
+musicref.cpp \
+musicref.h \
+camera.cpp \
+camera.h \
+game_object.cpp \
+game_object.h \
+drawable.h \
+background.h \
+background.cpp \
+tilemap.h \
+tilemap.cpp \
+moving_object.h \
+moving_object.cpp \
+serializable.h \
+vector.cpp \
+vector.h \
+sector.cpp \
+sector.h
# EOF #