Added support for drawing effects again.
[supertux.git] / src / Makefile.am
index 81d52a6..023536d 100644 (file)
@@ -1,6 +1,16 @@
 bin_PROGRAMS = supertux
 
 supertux_SOURCES = \
+screen/drawing_context.h \
+screen/drawing_context.cpp \
+screen/font.h \
+screen/font.cpp \
+screen/screen.h \
+screen/screen.cpp \
+screen/texture.cpp \
+screen/texture.h \
+lispwriter.h \
+lispwriter.cpp \
 badguy.cpp \
 badguy.h \
 bitmask.cpp \
@@ -11,6 +21,8 @@ collision.cpp \
 collision.h \
 configfile.cpp \
 configfile.h \
+intro.cpp \
+intro.h \
 defines.h \
 gameloop.cpp \
 gameloop.h \
@@ -34,8 +46,6 @@ player.cpp \
 player.h \
 scene.cpp \
 scene.h \
-screen.cpp \
-screen.h \
 setup.cpp \
 setup.h \
 sound.cpp \
@@ -43,19 +53,12 @@ sound.h \
 special.cpp \
 special.h \
 supertux.cpp \
-supertux.h \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
 timer.cpp \
 timer.h \
 title.cpp \
 title.h \
 type.cpp \
 type.h \
-world.cpp \
-world.h \
 worldmap.cpp \
 worldmap.h \
 tile.h \
@@ -67,6 +70,28 @@ resources.cpp \
 gameobjs.h \
 gameobjs.cpp \
 sprite.h \
-sprite.cpp
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
+music_manager.cpp \
+music_manager.h \
+musicref.cpp \
+musicref.h \
+camera.cpp \
+camera.h \
+game_object.cpp \
+game_object.h \
+drawable.h \
+background.h \
+background.cpp \
+tilemap.h \
+tilemap.cpp \
+moving_object.h \
+moving_object.cpp \
+serializable.h \
+vector.cpp \
+vector.h \
+sector.cpp \
+sector.h 
 
 # EOF #